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Dangeresque Too
Pistols for Pandas
144
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Posted - 2015.04.18 03:23:47 -
[1] - Quote
After poking around at some Seekers and having their big brother Drifters come in to ruin the party earlier this evening on TQ, I got to wondering, what exactly is the point to them in Hi-Sec and is there any reason to not just ignore them?
From what little I could gather Seekers drop no loot and salvage only yields metal scraps, so not worth the ammo. Then if you kill a few of them and wait long enough their big brother Drifters show up and facemelt you. I know in Low and Null you can use caps to take them out as you can tank them enough to survive a DD, but you can't do that in Hi-Sec.
Is attempting to kill a Hi-Sec Drifter in any way remotely worth the effort and ISK in ships sacrificed to the DD? In theory I guess you could get a bunch of people together in cruisers (that go faster than 3.5km/s) that also have sufficient DPS to kill a Drifter between DD's. But how long would that take? How much tank/ehp do they have after the over-shield? Do they do omni dmg or have omni tanks? I noticed the Seekers seemed more vulnerable to my kin missiles rather than em, at least I think so because they were doing consistent dmg for each volley, which was odd.
Are Drifters even worth the effort in Low or Null? Do they drop any loot or salvage?
Some other interesting things we learned about the Drifters from tonight's experiments were: 1) That they will continue to bear down on your location if you drive off the edge of grid. 2) They will target and shoot to an infinite distance, I presume, though we were only working with a grid that was 800km across, and they were locking and engaging across the whole length. 3) Their turrets seem to not be effective until around 70-80km at which point they will start hitting. 4) Drifters don't warp around grid, they just haul it the old fashioned way, not that 3.5km/s is a laughable speed. 5) They continue to follow and re-engage a target after several minutes being docked in a station. 6) They didn't scram/point though the closest we let them get was I think 19km (when they surprisingly drove to the new grid).
I've seen a few threadnaughts about Seekers and Drifters and Jove, but those are all lore this and theory that, I couldn't find a definitive source of information and facts about them that hasn't been outdated by someone figuring out how to solo them in a Cerb. |

Dangeresque Too
Pistols for Pandas
144
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Posted - 2015.04.18 13:22:57 -
[2] - Quote
Thanks for the info guys, it has been educational for me and at least 1 other person, success!
The Seekers I encountered all orbited at 10k, and since I was testing stuff I was trying to salvage as I went I only downed 2 of the 4 Seekers before a Drifter spawned and ruined the fun.
I was using a brick fit HAM Drake and got the seekers to the gate so I had a quick exit if needed. This way I could fly out to the wrecks and still have time to get back to the gate even with Drifter aggro.
How do the Drifters react to say a neutral logi cruiser repping from max range? And I saw somewhere that ECM was helpful but last I heard a while back was that ECM was no longer effective after one of the buffs, in either case, what flavor of ECM is most effective against them? |

Dangeresque Too
Pistols for Pandas
144
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Posted - 2015.04.18 13:32:12 -
[3] - Quote
Ferni Ka'Nviiou wrote: Drifters always drop 2 Antikythera. Circadian Seekers have a chance to drop 1 Anitkythera (about 40%)
So this is in the loot drop in the wreck, not the salvaging of the wreck, correct?
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Dangeresque Too
Pistols for Pandas
144
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Posted - 2015.04.18 14:28:55 -
[4] - Quote
Also one other thing, does the DD hit for perfect on any target regardless of speed/size? |

Dangeresque Too
Pistols for Pandas
145
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Posted - 2015.04.19 16:20:17 -
[5] - Quote
One thing I'm running into, once I kill all the Seekers I found in a system, how quickly do they respawn or is there a way to make them respawn?
And is there a best way to locate the Seekers in a system, like do they have to fly back to their station every so often or some such? |

Dangeresque Too
Pistols for Pandas
146
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Posted - 2015.04.20 13:14:14 -
[6] - Quote
I've been typically warping to the structure first, usually finding them there. I'm using a maurader right now so not keen on all the warping around to find them, I've just set a string of systems with structures together so its only 2 jumps between structures. If I don't see them on either inbound/outbound gates or at the structure when I come through I move along. I might downsize my ship and start checking around if not at the structure.
3rd reinforcement wave? I've been finding the Seekers in packs of 3-5, with a single wave of 3-5 respectively (making the total encountered usually 8).
Drop rate I've come across so far for the elements from Seekers has been roughly 1/4. |

Dangeresque Too
Pistols for Pandas
146
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Posted - 2015.04.20 15:24:07 -
[7] - Quote
Jenn aSide wrote:Dangeresque Too wrote:I've seen a few threadnaughts about Seekers and Drifters and Jove, but those are all lore this and theory that, I couldn't find a definitive source of information and facts about them that hasn't been outdated by someone figuring out how to solo them in a Cerb. Same guy with the Cerb has a video of soloing with a Rattlesnake I think (not idea how much he spent on it though, he did not share his fit. I did replicate his Cerb fit with a Tengu, but with less missile range. Edit: here it is.. Still, Tengu or Cerb is best. Yeah, he convo'd me and told me his fit was 5b and he wasn't using implants to help.
There were a lot of haters out there telling him it was fake, so I kindly posted the fit I had done up a while ago but didn't want to use because it is cost prohibitive until you bag 200-300 drifters by yourself before you break even. Though he pulled his video as public so now you can't see it anymore. :(
So at less than 3b you can do this:
[Rattlesnake, max buffer] Caldari Navy Power Diagnostic System Caldari Navy Power Diagnostic System Caldari Navy Power Diagnostic System Caldari Navy Power Diagnostic System Caldari Navy Power Diagnostic System Caldari Navy Power Diagnostic System
Pithum A-Type Adaptive Invulnerability Field Large Shield Extender II Large Shield Extender II Pithum A-Type Adaptive Invulnerability Field Large Shield Extender II Large Shield Extender II Pith X-Type EM Ward Field
Rapid Heavy Missile Launcher II, Inferno Fury Heavy Missile Rapid Heavy Missile Launcher II, Inferno Fury Heavy Missile Rapid Heavy Missile Launcher II, Inferno Fury Heavy Missile Rapid Heavy Missile Launcher II, Inferno Fury Heavy Missile Rapid Heavy Missile Launcher II, Inferno Fury Heavy Missile [empty high slot]
Large Anti-Thermal Screen Reinforcer II Large Core Defense Field Extender II Large Core Defense Field Extender II
Gecko x1 Federation Navy Garde x2 Republic Fleet Berserker x2
But good luck getting your drones to connect on something that is going 3.5km/s. And as long as you are using links, you just overheat the hardeners when you are about to take the DD and presto. Though this fit can't tank any more than normal dps from a single drifter so my guess is he has to run when he gets aggro'd by more than one.
Another thing I have yet to test, is how they handle neutral logi... with neutral logi a snake would be able to solo as many drifters as it wanted to deal with. |

Dangeresque Too
Pistols for Pandas
146
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Posted - 2015.04.20 21:30:31 -
[8] - Quote
Just as a heads up, with Seekers... I was repping my brother without doing anything aggressive towards the Seekers, only had my brother locked and repping him so he could use a max dps vigilant to facemelt them.
As a neutral logi I received NO aggro from the Seekers. Not sure how this works with Drifters but Seekers didn't care at all.
And the cruisers warp much faster than the battleships, so it will be a little quicker. |

Dangeresque Too
Pistols for Pandas
150
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Posted - 2015.04.21 18:31:31 -
[9] - Quote
Yes, you just have to be able to survive the 1.2k dps per second the Drifter will be doing to you while you finish off the Seekers.
DD will not fire until the overshield (blue bar) is depleted. |

Dangeresque Too
Pistols for Pandas
156
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Posted - 2015.04.23 16:06:55 -
[10] - Quote
I thought I had mentioned on the Rattlesnake fit that I had a perfect booster providing links? *Sorry, I had passably casually mentioned links, but not that I had my perfect boost character in a vulture with a mindlink providing the extra to bridge the gap*
Yeah, on its own it can't make the ehp requirement, but with a perfect link boost it easily tops it, with extra hp and higher resists. |
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Dangeresque Too
Pistols for Pandas
156
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Posted - 2015.04.23 19:15:53 -
[11] - Quote
Unfortunately, even downgrading them to the relatively cheap Gistum C-types the overall ehp only hits 757k... which means you will end up in structure if everything goes 100% right. Not exactly a place you want to be.
Still wouldn't be a bad mission boat but then you also want to take into account prop mods for the darn gate driving, painter, drone assist mod, which all take very directly away from the tank. |

Dangeresque Too
Pistols for Pandas
156
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Posted - 2015.04.23 21:19:18 -
[12] - Quote
Arthur Aihaken wrote:That's an interesting (albeit expensive) Rattlesnake fit to make $20-million ISK on a fairly risky proposition... Never said it was my snake, and I never said it was a good return on investment. It was primarily theory crafted based off the guy who had posted a Youtube video of solo Drifter kills with a Rattlesnake. He told me his fit was 5b, so I just theory crafted a better version in case anyone out there with ISK to burn felt like taking part.
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Dangeresque Too
Pistols for Pandas
156
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Posted - 2015.04.23 21:24:05 -
[13] - Quote
Arthur Aihaken wrote:I don't get the whole "dangerous" aspect, unless they start arbitrarily hunting down ships in high-sec Yeah, it would be better if they were more aggressive, but then all those solo carebears would be pretty up in arms that they can't survive. I would like to see them actually roam, occasionally leaving their given systems and hitting up random belts and stations, maybe catching afk haulers and battleships and such.
Ever since they came out with the Drifters I wanted to get one to land on a crowded Jita gate during rush hour and watch the chaos, but alas, it doesn't work like that, yet.
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Dangeresque Too
Pistols for Pandas
156
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Posted - 2015.04.24 11:47:47 -
[14] - Quote
One of my guys was actually playing around with the Drifters the other day and when he warped away from them, he actually saw the sneaky jerks pass him in warp, and they were on grid when he landed. |

Dangeresque Too
Pistols for Pandas
159
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Posted - 2015.05.05 23:35:44 -
[15] - Quote
Hakaari Inkuran wrote:Why aren't you people just adapting that fit to a golem? Shouldn't that be the obvious thing to do and not put massive amounts of bling into it? DD is why you can't. You need to have 750k ehp to take the DD hit, and you can't get 750k ehp out of a Golem.
Thats where the faction battleships with passive shield tanks come in, and the only options left at that point are the Navy Scorp or the Snake.
Part of me wonders what the delay from target lock dropping to the actual firing of the DD is... and wonders if you could get away with a bunch of sebo alpha nado's to blap it in the space between.
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Dangeresque Too
Pistols for Pandas
159
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Posted - 2015.05.05 23:51:04 -
[16] - Quote
mannyman wrote:I also had a shield repper toon, and drifters ignored the repper toon completely. I can confirm in my tests so far as long as the repper remains entirely neutral they won't get aggressed.
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Dangeresque Too
Pistols for Pandas
162
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Posted - 2015.05.06 21:07:23 -
[17] - Quote
mannyman wrote:I wondered about >1m EHP calculation you did here, and I wanted to try it out in real eve.. so, I dragged my booster toon over to Jita and undocked, and with my skills, which is missing one lvl on caldari BS, and 2 lvl on shield resist skills to be maxed, I got 533k EHP ingame, while EFT says 620k EHP. ( I also got SM-705 and SP-905 plugged in ).
When I overload with t1 links, I get 815k EHP ingame with Navy Scorp.
I can only assume that the calculation you came up with here is based on EFT tool, not ingame fittings window ?
I believe EFT calculates the numbers differently. EFT does calculate different than in game, I believe in game just takes your lowest resist and then sets the ehp as if all of your resists were the same as your lowest, I think. Whereas EFT does the specific calcs of the split omni damage against each resist on its own.
In game will never show true ehp as it is not figuring numbers correctly. I've confirmed this via hand calculations as well. I also think in game does some fuzzy math with rounding resist percentages.
Also, I was using a perfect T2 link booster in the appropriate mindlink/ship for max bonus. I mean what else is there for my 3rd pilot to train after I capped out most of the industry stuff?
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Dangeresque Too
Pistols for Pandas
162
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Posted - 2015.05.07 11:05:39 -
[18] - Quote
mannyman wrote:If I could just transfer the ship to Sisi to test this. The copy ships command didnt copy the brand new setup Scorpion Navy for some reason.. I think it only works after a downtime has cycled. I was going to do the same thing with Entosis Links but it was quicker to just build the darn things than wait for downtime since they aren't seeded yet.
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